Star Wars Rogue Squadron Remake

Star Wars Rogue Squadron Remake Rating: 6,0/10 3013 votes

A team of fans have been working for over a year on an Unreal Engine 4 version of the original Star Wars: Rogue Squadron, and it is looking absolutely delicious.

Star Wars Rogue Squadron Games

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Star Wars Rogue Squadron Remake Cast

First released in 1998 on PC and N64, later games in the series—developed for the GameCube—looked a lot nicer, but the original suffered from low-res textures and an absurdly close-range draw distance fog, even on Windows machines.

'90s Star Wars games were the best Star Wars games-except for The Phantom Menace tie-in-and the above remake of Rogue Squadron's The Jade Moon level in Unreal Engine 4 really underlines that. It's a very clean-looking fan effort that captures the art style of the original game while enhancing it with much nicer effects, models and textures. Star Wars Rogue Squadron Fan Remake in Unreal Engine 4 March 9, 2019 March 9, 2019 Lisa Clark other starwars games We love Star Wars Rogue Squadron for the N64 and I know I am not the only one.

So it’s great to see it looking more modern here, and once again has me wondering why it is that EA is so obsessed with only developing AAA blockbuster Star Wars games, when surely there’s a world of fun/money to be had also working on (or at least just publishing) smaller projects like remasters and shorter/simpler/cheaper games.

You can follow Rogue Squadron’s progress here.

A Star Wars fan has created what could be considered a Star Wars: Rogue Squadron Sequel using PlayStation 4's sandbox game engine, Dreams.

The development kit has been huge for the PlayStation, despite still being in early access, with certain gamers using it to recreate games and satisfy their nostalgic cravings. One fan was able to port a successful Metal Gear Solid remake recently, and another PSN user going by the name of Gauffreman has since created an all-new X-Wing game.

The level, brought to the fore in a YouTube video by ProjectGenesis, boasts an impressive recreation of X-Wing combat and Star Wars fans will love how on point everything is - from sound effects to music to actual gameplay.

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The combat in this remake bears many similarities to that in Battlefront 2 and it has garnered comparisons for obvious reasons. There's very little to complain about where it's concerned but, of course, there's not too much to do as the scale is small and there's only a single objective.

Creating an entire game in Dreams would take some doing and anyone who so much as attempts to do so will probably need all the patience in the world. What it does present, though, is the opportunity to put one's concepts and ideas out there for everyone to see. So while Dreams is a very intriguing platform, it's nothing compared to a studio of staffers working round the clock on a particular project.

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There's also the possibility of game developers being prompted to give fans the games they want when they realize just how much attention Dream projects can command. This X-Wing fighter, for example, should gain some major mileage out there and could possibly force EA to begin working on an actual game.

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If nothing else, this ranks as a remarkable bit of work. And, who knows? It could probably lead to something grander in the not-too-distant future. There's also been some talk claiming that Dream games could someday go on sale; we are all for that.

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