Half Life 2 Airboat

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  1. Half-life 2 Airboat Walkthrough
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The Airboat is introduced to the player towards the end of the chapter Route Kanal at Station 6, which is destroyed by a Headcrab Shell bombardment as Gordon passes through it. There Gordon is given the boat by Arlene to reach Black Mesa East faster and more safely.

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  1. Imagine re-creating those oh-so special moments in Half-Life 2 by owning your own cast for your very own Half-Life 2 desktop action! Or you may have a combine metrocop as your personal desktop executive buddy! Someone to smash when stressed (not that I would, but SOME people out there.
  2. May 07, 2015  So, you know how in Half-Life 2 the Airboat is upgraded with a gun from a Hunter-Chopper? Using console commands, it is possible to spawn an Airboat with a gun. First, make sure that you have the console enabled. Go to the menu (ESC by default), Options, 'Keyboard' (open by default), and 'Advanced.

Half-Life 2 Soundtrack

Released

Half Life 2 Airboat
TracksLength
4301:01:33
Composer
Kelly Bailey

Half-life 2 Airboat Walkthrough

Kelly Bailey composed numerous short pieces of original incidental music that are interspersed throughout Half-Life 2. Several tracks from the Half-Life soundtrack were re-titled and carried over, while some were remixed.

Overview

The limited-edition Half-Life 2 'Gold' package included, among other exclusive extras, a CD soundtrack. Although the CD contained several exclusive tracks, it did not include all of the music used in the game.

In-game, energetic techno tracks tend to back significant battles, atmospheric synthesizer pieces enhance key plot and exploration moments and reinforce feelings of adventure, isolation, or melancholy in the player.

In September 2014, to celebrate the release of Steam's Music Player, Valve re-released the Soundtrack for Half-Life 2 and its Episodes as free DLC available to those who own the games.[1]

Track list

# Title Length Location played
1 Hazardous Environments 01:24'A Red Letter Day': when Gordon puts on the H.E.V. Suit.
2 CP Violation 01:45Route Kanal: as Gordon avoids being hit by the Razor Trains.
3 The Innsbruck Experiment 01:07Route Kanal: when first fighting Metrocops wielding MP7.

Anticitizen One: when Dog fights with Overwatch Soldiers.

4 Brane Scan 01:40Anticitizen One: during the fight in the generator plaza.
5 Dark Energy 01:32Highway 17: when Gordon leaves Shorepoint Base in the Scout Car.

Dark Energy: during the first half of the credits.

6 Requiem for Ravenholm 00:33'We Don't Go To Ravenholm...': when Father Grigori bids farewell.
7 Pulse Phase 01:09'Follow Freeman!': during the Strider battle outside the Nexus.

Dark Energy: when Gordon descends in the elevator to face Breen.

8 Ravenholm Reprise 00:52'We Don't Go To Ravenholm...': when Gordon enters Ravenholm.
9 Probably Not A Problem 01:26Route Kanal: during the Headcrab Shelling to Station 6.
10 Calabi-Yau Model 01:46Sandtraps: when Gordon enters the Vortigaunt Camp.

'Follow Freeman!': in the building surrounded by Overwatch Snipers.

11 Slow Light 00:44Highway 17: after Gordon defeats the Gunship at New Little Odessa.
12 Apprehension and Evasion 02:17'A Red Letter Day': after Gordon uses the Crowbar for the first time.

Sandtraps: during Gordon's raid to the bunkers on The Coast.

13 Hunter Down 00:15'Follow Freeman!': after Gordon kills the last Strider before proceeding to the horse.
14 Our Resurrected Teleport 01:11'A Red Letter Day': when Gordon enters the Teleporter room in Kleiner's lab.
15 Miscount Detected 00:48 Exclusive to the Soundtrack release.
16 Headhumper 00:08 Exclusive to the Soundtrack release.
17 Triage At Dawn 00:45'We Don't Go To Ravenholm...': when the battle in the garage is over.
18 Combine Harvester 01:25 Exclusive to the Soundtrack release.
19 Lab Practicum 02:54Highway 17: when Gordon passes under the bridge.

Entanglement: when Gordon and Alyx teleport back to Kleiner's Lab.

20 Nova Prospekt 01:57Nova Prospekt: as Gordon enters the cell blocks.
21 Broken Symmetry 01:03Route Kanal: after Gordon leaves the sewers.
22 LG Orbifold 02:52'Follow Freeman!': after Gordon is instructed to go to the horse.
23 Kaon 01:11'Follow Freeman!': when Gordon fights the Combine Gunship on the Overwatch Nexus.
24 You're Not Supposed to Be Here 02:41Water Hazard: after receiving the mounted gun for the Airboat.
25 Suppression Field 00:55Anticitizen One: as Gordon finds his first Squad in the playground.
26 Hard Fought 01:15Anticitizen One: during fights with Civil Protection, while assaulting a barricade and the underground shoot-out while waiting for a hole to be blown open by a rebel.
27 Particle Ghost 01:40'We Don't Go To Ravenholm...': after Gordon leaves the Ravenholm Mines.
28 Shadows Fore and Aft 01:26Point Insertion: during the G-Man's speech.
29 Neutrino Trap 01:35Our Benefactors: as Gordon exits the sewer tunnel at the base of the Citadel.
30 Zero Point Energy Field 01:41Route Kanal: when Gordon enters the sewers after the Hunter-Chopper attacks.
31 Echoes of a Resonance Cascade 01:38Anticitizen One: upon entering the toxic underground tunnel.

Our Benefactors: while Freeman is in the Prisoner Pod, moving through the Citadel.

32 Black Mesa Inbound 02:13Black Mesa East: when Gordon and Alyx enter the scrapyard at Black Mesa East.
33 Xen Relay 00:39Dark Energy: upon Gordon's arrival to Breen's office.
34 Tracking Device 01:03Dark Energy: during the the second half of the credits.
35 Singularity 01:19Entanglement: upon Gordon's arrival to the Nova Prospektteleporter.
36 Dirac Shore 01:26Entanglement: when Gordon enters the Depot's flooded basement.
37 Escape Array 01:26Black Mesa East: as Gordon nears the dam's Electrical Station.
38 Negative Pressure 01:57Our Benefactors: as Gordon leaves the combine elevator.
39 Tau-9 02:05Highway 17: when Gordon enters the crane to move the Scout Car.
40 Something Secret Steers Us 02:02Sandtraps: during the Dropship attacks at Lighthouse Point.
41 Triple Entanglement 01:32Anticitizen One: when Gordon enters the sewers after Alyx is captured.
42 Biozeminade Fragment 00:32 Exclusive to the Soundtrack release.
43 Lambda Core 01:44Water Hazard: as Gordon flees from the second Hunter-Chopper.

Extras

# Title Length Location played
44Entanglement 00:39Nova Prospekt: Upon entering the Combine Wall crushing canyon at end of chapter, just before meeting Alyx.

Route Kanal: At the beginning of the chapter, when the player is on the stairs waiting for the train to jump, if the player quick saves and then loads, this track will play. It may be a hint that Valve wanted this track to play on that part, but it was cut.

45Highway 17 00:59Sandtraps: In a house just outside the zombie-infested tunnel, where a few Rollermines also break in an attempt to attack Gordon.
46A Red Letter Day 00:29A Red Letter Day: upon entering Kleiner's lab for the first time.
47Sand Traps 00:35Sandtraps: When driving through the tunnel full of zombies.
48CP Violation (Remix) 01:43Route Kanal: Upon leaving the pool with a mixer in it, where Civil Protection proceed to roll explosive barrels at the player.
49Train Station 1 01:30Point Insertion: This music plays just outside the City 17 Trainstation, when seeing City 17 for the first time.
50Train Station 2 01:12Point Insertion: Plays when being chased in the rooftops.

Follow Freeman: Plays when seeing a dropship from the Overwatch Nexus.

51Radio 00:40Anticitizen One: Plays while the TV with G-Man on it is turned on.

Trivia

  • Bailey's affinity for wordplay is evident in his track titles, as they often reference real world subjects as well as in-game facts:
    • Triage at Dawn references the same situation the player finds himself at the point it is played; Triage of Winston at dawn break.
    • LG Orbifold is a theoretical physics geometry term mentioned by Dr. Kleiner while checking teleporter parameters moments before teleporting Alyx.
    • Zero Point Energy Field is a reference to the Zero Point Energy Field Manipulator.
    • Xen Relay is a reference to Dr. Mossman's speech about how they control a Xen Relay.
    • Tracking Device is a reference to the fact that the HECU and the Combine have been using the tracking device in Freeman's HEV suit to easily track and ambush him.
    • Something Secret Steers Us is taken from the Vortigaunts quote 'Something secret steers us both. We shall not name it.'
    • Tau-9 is a reference to the Tau Cannon present in the Scout Car.
    • CP Violation is a violation of charge conjugation parity symmetry) in particle physics.
  • Many of the songs on the Soundtrack are either remixes or simple name changes of songs from the Half-Life Soundtrack:
    • Hazardous Environments is a renaming of Valve Theme (Extended).
    • Zero Point Energy Field is a renaming of Cavern Ambience.
    • Lambda Core is a remix of Diabolical Adrenaline Guitar.
    • Black Mesa Inbound is a renaming of Vague Voices.
    • Singularity is a renaming of Traveling Through Limbo.
    • Echoes of a Resonance Cascade is a renaming of Space Ocean.
    • Tracking Device is a remix of Credits / Closing Theme.
    • Biozeminade Fragment is a remix of Alien Shock.
    • Something Secret Steers Us is a renaming of Nuclear Mission Jam.
Half Life 2 Airboat

Half Life 2 Water Hazard Without Airboat

  • Pulse Phase is actually a truncated version of Dark Energy, slowed down by 50%.
  • Radio is composed of two samples that come from the 1995 sample library Cuckooland: Ghost in the Machine from Zero-G, composed by Ian Sanderson and Simon Mills. The first one is called Distorted Trumpets, while the second one, whose pitch has been raised, is called Is that the Door?[2]

Half-life 2 Airboat Gun

References

  1. Introducing the Steam Music Player on the SteamStore
  2. Ghost In The Machine on Zero-G's Official Website
Music in the Half-Life and Portal Universe
Game soundtracks · Half-Life soundtrack · Half-Life: Opposing Force soundtrack · Half-Life: Blue Shift soundtrack ·
· Half-Life 2 soundtrack · Half-Life 2: Episode One soundtrack · Half-Life 2: Episode Two soundtrack ·
· Portal soundtrack · Portal 2 soundtrack ·
Songs · Exile Vilify · Cara Mia Addio! · Still Alive · Want You Gone ·
Real World Subjects