Floris Evolved Mount And Blade
- Floris Evolved Mount And Blade Download
- Mount And Blade Floris Evolved Wiki
- Mount And Blade Floris Evolved Or Expanded
I guess you really love Warband game, right? Well, who doesn’t. Mount & Blade: Warband is truly the Best RPG released ever. Well, what if I say that there are Warband mods that can make the experience even better. Yes, and that is what we are going to talk about in this article. An installer version of Floris Evolved was made to make installing and uninstalling the mod easier. I believe WSE was confusing some people, so this just streamlines it all. Make sure you launch using the Floris Evolved.exe on your desktop or the mod will have script errors. Floris Evolved is a sub mob made from Floris Expanded. This mod carry's on the floris tradition by continuing to add more OSP packs and content. /Program Files/Mount and Blade Warband/ C:/Program Files/TaleWorlds/Mount and Blade Warband/. You can add the Floris Evolved.exe to steam and still have the steam overlay if you wish.
I'd written this up for a friend of mine who recently started playing M&B:W, and given that the game is on various sales right now, thought it might be useful for other players who just picked it up and are starting out their first game. It can be really bewildering at first, but hopefully these will help you get oriented. Feel free to post questions here in the comments or in your own threads, this sub is pretty helpful. Also, any experienced players are welcome to post additional suggestions.
Hope this helps, good luck and have fun out there!
First, if you haven't found it already, you'll want this guide on-hand.
Now, after you've created your character, you're dumped into the world unceremoniously, only to be abused by the local banditry. What to do?
Follow the intro quest line with the merchant until completion. It'll go through a couple stages, but it's calibrated for a starting character with zero army, and it'll introduce you to some of the core mechanics: recruiting, leading a field battle, assaulting a bandit lair, and an encounter that's somewhat similar to a siege battle. (To recruit soldiers for your party, visit nearby villages and click 'Recruit volunteers.' Varying amounts will join, or not. You just need 5 for the quest, but you could go up to 10-15 or so. You have seven in-game days before you have to pay any wages; you'll just pay the up-front hiring costs at this point.)
After the intro quest, you're turned loose in a vast open world. It's daunting. At this point, if you're looking for more combat, I'd focus on finding and defeating small groups of Looters, so you can start leveling your soldiers and your own character. Forest Bandits in small numbers may be feasible too, but be wary of Deserters - those bands can be any kind of military unit at any tier, and even a half-dozen tier four cavalry could ruin your whole day at this early stage. (You can mouse over another party on the world map and see the troop composition of that party.)
Start picking up quests from nobles, villages, Guild Masters in cities, and the king of your nation. Every battle you win or quest you complete will begin earning Renown - basically your global fame. If you're going the military commander route, increasing your renown will eventually enable you to offer your services to a king as a mercenary band. This is a good thing, because as long as you're employed as a mercenary leader, that kingdom will pay your soldiers' wages. Mercenary contracts last for a month of in-game time, and during that time, you are considered to be an ally of the kingdom that employs you. That means you'll be attacked by any other kingdom that's at war with your employer, and that the Marshal may summon you to assist with their military campaigns. Early in the game, it's a good bet - the kingdoms may be at war but they won't generally be fighting too many enemies at once. That said, not all quests are created equally. The guide I linked above has a good breakdown of quests that are worthwhile versus those that are best avoided. I don't entirely agree with all those assessments, though; I personally really liked the early 'Hunt the Bandits Attacking our Caravans' quests that you get from the Guild Masters, b/c they pay 1000d per completion, which is huge in the early game. You can also escort Caravans to get some money and a bit of rep with the kingdom from which they originate. (BTW, in Native I think you can right-click on a friendly party and select 'Accompany' to follow them at their travel speed.)
Explore the kingdom or continent if you so desire. Until you're allied to a given kingdom, nobody is your enemy other than the bandits, raiders, looters, and deserters. If your party is fairly small, you'll generally be able to outrun those groups, but Deserter parties made up of cavalry units will be harder. (Your party speed is based on several factors - total size, morale, and proportion of mounted units foremost among them, I think. You're faster with a smaller party, and the more mounted units you have, the better. The weight of the items in your inventory also plays a role, but you probably won't be laden down yet.)
You can train up your troops (and practice basic combat) at the Training Camps you'll see distributed around the map. These give you options for raising your own skills and earning XP as well as leveling up your soldiers. Can be helpful in the early game when you're effectively running a squad of armed peasantry. Upgrade your troops as soon as you can, especially to add archers. Your field battles will get easier and more interesting once you have different troop types to command and experiment with.
In Taverns, you may find named characters, like Ymira, Jeremus, or Katrin. These are companions, or heroes. They're like RPG party members in a dungeon-crawler, since you level them up just like you do your own character, and they're persistent individuals in your world. They're especially useful for filling roles in your army via Party skills (more on that in a second) so you'll want to pick up a few specialists in different areas. Go ahead and hire a few if you happen across them; you can also remove them later if you don't want them any longer. They're paid just like normal soldiers but they start off cheap. The only downside to hiring companions early on is the initial cost (some are free but some are up to 400d) and the fact that they all have personalities, so they each like/dislike different activities and other heroes. There's a lot of science that goes into optimal companion setups, but this is one area where I cheat without shame: In Floris, there's an option to turn off companion complaining altogether. I use it just to remove the bickering. (Also in taverns, you'll see various mercenary bands. You can largely ignore these for now, as they can be a bit costly, but it's an option if you want to get some experienced troops in your party. Keep in mind that merc troop progression trees are different than the troops of the different kingdoms, so it's not like they'll become Swadian Longbowmen.)
As you gain levels, you'll invest points in skills. Early in the game, it's probably best to focus on your character's Personal skills; later on, you can shift the emphasis to Party and (more usefully) Leader skills. Personal skills just apply to the character that has them. Leader skills are applied to a group when that character is designated a leader of an army or settlement. (That's a long way off, though.) Party skills apply to everyone in the party, with the highest value being applied to all soldiers in the party. Multiple hero characters with those skills can confer bonuses to that overall score.
So for now, just explore around, do quests, skirmish with easy low-level enemies and take on manageable jobs like caravan escorts, bandit hunts, and fetch / delivery missions. Save early and often! Your overall objective in the early game is basically to earn some cash and level up your character and the soldiers in your party. For earning money, you have a few options.
Just vendor all the gear that you or your companions don't end up using. Save any food that you find, since your army needs it and you get a morale bonus from having a variety of foodstuffs. Keep in mind that perishables like pork, chicken, or beef will only last a few days before they rot. Food items like dried meat, smoked fish, bread, fruit (for some reason), grain, cheese won't decay.
Quests almost always have a financial reward, and some are really lucrative. Usually there's no downside to taking one even if you don't complete it, but sometimes the nobles will get annoyed (to the tune of -1 influence or something, which is trivial).
Occasionally, you'll take prisoners from your various battles. You can sell those prisoners Ransom Brokers, who move around to different cities and show up in the Taverns. The slightly amoral adventurer can even build a party and character around that dynamic by investing in Prisoner Management and hiring light mounted units called Manhunters, who come armed with maces to KO enemies rather than killing them, like swords and spears and arrows do. Knocked-out enemies have a way higher chance to become prisoners, and before too long, you can capture squads of 20-30 Forest Bandits and the like and then ransom them in nearby cities for a few thousand denars at a time.
You can trade, but I don't have a lot of experience there - why do math when I could bash heads? I do know that you can talk to the Guild Masters about trade in various cities. They'll tell you what goods have shortages, how much different goods are worth and things like that. Some of it is pretty obvious; smoked fish is not going to be common in the desert and spices aren't going to be common in the barren icy north. But in the early game, making cross-continent treks could be tricky, so you'll probably want to start local. In general, the economy in M&B is a fairly simple model: villages produce commodities and raw materials (wheat, beef, iron, flax, etc) which villagers then take to market in cities, and the cities are where the craftspeople create trade goods out of raw materials - tools out of iron, ale from wheat, linen from flax, etc.) So you want to buy raw materials in villages rather than in cities, and sell finished goods in cities where the component materials are rare or in shortage. Eventually, once you have enough money, you can purchase an enterprise in a city. Different enterprises are more lucrative in different cities, depending on the raw materials in the local villages.
In Floris you can also buy land and get loans in cities, which is a helpful way to start building your weekly income and doesn't cost as much as buying a Dyeworks. I didn't use this much in my own first playthrough and that was definitely an oversight. The only downside to buying land is that you have to visit the city to pick up your profits, unlike the enterprises.
That should be enough to get you started. You'll certainly have more questions as you go along, so in addition to this subreddit I suggest a few additional resources.
The Mount & Blade wiki: http://mountandblade.wikia.com/wiki/Mount_and_Blade_Wiki
The Taleworlds official forums: http://forums.taleworlds.com/
The Floris subforum on the M&B official site: http://forums.taleworlds.com/index.php/board,197.0.html
The wiki for Floris: http://floris.wikia.com/wiki/Floris_Wiki
Fare well, and enjoy the butter!
Floris Mod Pack is a mod for Mount & Blade: Warband, created by monnikje.
Description:
Welcome to the Floris Mod Pack. This is a combination of a lot of good mods created by the community, bringing them all together and enhancing your gameplay experience.
Malwarebytes activation code 2019. Originally this pack started as a side project of my After Action Report (AAR) Me, Floris, but soon it had grown into a very big package in its own right. Due to all the different mods and features this pack has grown quite large in size and asks a lot from your computer. To make Floris available to as many people as possible, we made several different versions:
Basic: This is just Native gameplay with some added music, sounds and items. If want to play Native with a little extra, this version is the one for you!
Floris Evolved Mount And Blade Download
Gameplay: This version is a downgraded version of Expanded, allowing people with lower computer specifications to still experience Floris.
Mount And Blade Floris Evolved Wiki
Expanded: This version contains everything Floris has to offer.
Dev Suite: If you're a modder yourself and you'd wish to fiddle with Floris, this is what you need: the source and all resources you'll need to build your own version(s).
Here are some general notes:
Since Floris is quite large, it might strain slower pc's. If Expanded tends to run slow on your machine, you might try the Gameplay or Basic version.
Because of this enormous size, the loading time of the mod is longer than you are used to. Have patience!
The basic version is compatible with any native savegame. Gameplay and Expanded are NOT savegame compatible with Native or any older version of Floris.
If you have any request for an additional mod to be added, just head to the Suggestion topic, and I'll see what I can arrange for the next version.
Mount And Blade Floris Evolved Or Expanded
If you discover a bug, you can report it in the bug topic.
If you might help or if you run across problems, you should first read the FAQ. If no solution is provided over there, you can always ask at support.
If you want to use this pack in your own mod, you'll have to ask the authors of each mod in this pack for their permission (check the respective topics!). For the stuff created by me: you can use it as long as you give credit. It would be nice to let me know you've used it.
Always make a backup of your native files, so you can easily revert back if you want to.
Report problems with download to support@gamepressure.com
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Mount & Blade: Warband - The Parabellum v.1.2a | mod | 866.7 MB | 7/25/2017 | 50.7K | 930 |
Mount & Blade: Warband - v.1.100 - 1.168 | patch | 99.2 MB | 7/28/2015 | 156.8K | 414 |
Mount & Blade: Warband - Floris Mod Pack v.2.55 | mod | 1283.7 MB | 8/13/2017 | 28.6K | 410 |
Mount & Blade: Warband - 1776 American Revolution v.1.5 | mod | 455.7 MB | 4/19/2015 | 80.1K | 271 |
Mount & Blade: Warband - A Clash of Kings v.6.0 | mod | 2115.2 MB | 4/13/2018 | 154.4K | 221 |
Mount & Blade: Warband - Romance of the Three Kingdoms v.2.76 | mod | 317.4 MB | 12/4/2017 | 22.8K | 198 |
Mount & Blade: Warband - Anno Domini 1257 v.1.13 | mod | 1041.1 MB | 4/30/2016 | 133.5K | 191 |
Mount & Blade: Warband - Kingdom of Andria v.1.1 | mod | 475.7 MB | 6/21/2017 | 12.5K | 172 |
Mount & Blade: Warband - Diplomacy 4.litdum v.0.3 | mod | 551.8 MB | 5/28/2017 | 8.3K | 171 |
Mount & Blade: Warband - A World of Ice and Fire v.3.0 | mod | 2948 MB | 6/2/2018 | 17.7K | 171 |
Mount & Blade: Warband - The Last Days v.3.5 | mod | 259.2 MB | 12/4/2017 | 69.9K | 166 |
Mount & Blade: Warband - Dawn of a new era v.4122016 | mod | 606.1 MB | 6/2/2019 | 427 | 152 |
Mount & Blade: Warband - Mount & Gladius v.1.0 | mod | 591.8 MB | 6/21/2018 | 21K | 142 |
Mount & Blade: Warband - Gekokujo v.3.1 | mod | 852.5 MB | 2/20/2017 | 24.8K | 132 |
Mount & Blade: Warband - Warsword Conquest v.1.2h | mod | 1177.3 MB | 2/20/2017 | 57.7K | 129 |
Mount & Blade: Warband - ISKLMOD v.1.7.3 | mod | 231.9 MB | 5/31/2019 | 380 | 128 |